Server `config.json`
| Name | Type | Example | Description | 
|---|---|---|---|
| GameName | string | Intersect | Configures the name of the game this server hosts. | 
| ServerPort | number | 5400 | Configures the port this server will listen on. | 
| AdminOnly | boolean | false | Configures whether this server will only allow staff members (Access 1 or above) to log in. | 
| BlockClientRegistrations | boolean | false | Configures whether this server will block new user registrations or not. | 
| UPnP | boolean | true | Configures whether this server will use the UPnP protocol or not. | 
| OpenPortChecker | boolean | true | Configures whether the server will check if it can be reached from the internet each time it starts. | 
| AnimatedSprites | array | [“bat.png”, “beholder.png”] | Configures which sprites should always be animating, even when standing still. | 
| Chat | See Chat | ||
| Combat | See Combat | ||
| Equipment | See Equipment | ||
| EventWatchdogKillThreshold | number | 5000 | Configures the amount of commands an event may execute within a single server tick before the server considers it to be looping infinitely and kills it off. | 
| GameDatabase | See Server Database | ||
| Loot | see Loot | ||
| Map | See Map | ||
| MaxClientConnections | number | 100 | Configures the amount of clients, logged in or not, which can establish connection to the server at the same time. | 
| MaximumLoggedinUsers | number | 50 | Configures the amount of clients which can be logged in at the same time. | 
| NPC | See NPC | ||
| Passability | See Passability | ||
| PlayerDatabase | See Server Database | ||
| Player | See Player | ||
| Party | See Party | ||
| Security | See Server Security | ||
| SmtpSettings | See SMTP | ||
| Sprites | See Sprites | ||
| ValidPasswordResetTimeMinutes | number | 30 | Configures the time (in minutes) a password reset link is valid for. | 
Chat
| Name | Type | Example | Description | 
|---|---|---|---|
| MaxChatLength | number | 120 | Configures the maximum allowed length of each chat message. | 
| MinIntervalBetweenChats | number | 400 | Configures the minimum interval (in milliseconds) required between each chat message. | 
| ShowAnnouncementBanners | boolean | true | Configures whether to display announcement banners in the game screen or not. | 
| AnnouncementDisplayDuration | number | 15000 | Configures the time (in milliseconds) to show the announcement banners in the game screen if enabled. | 
Combat
| Name | Type | Example | Description | 
|---|---|---|---|
| BlockingSlow | number | 30 | Configures the percentage by which to slow a player down while they are blocking. | 
| CombatTime | number | 10000 | Configures the amount of time it takes for a player to no longer be considered in combat after their last attack or the last time they took damage. | 
| MaxAttackRate | number | 200 | Configures the maximum rate at which an entity could potentially attack. | 
| MaxDashSpeed | number | 200 | Configures the maximum speed at which a player can dash. | 
| MinAttackRate | number | 500 | Configures the minimum rate at which an entity could potentially attack. | 
| RegenTime | number | 3000 | Configures the time (in milliseconds) between each Vital regeneration tick. | 
| EnableCombatChatMessages | boolean | false | Configures whether combat chat messages are enabled or not. | 
| MovementCancelsCast | boolean | false | Configures whether the player can move around to cancel spell’s casting or not. | 
| MatchGroupCooldowns | boolean | true | Configures whether cooldowns within cooldown groups should match or not. | 
| MatchGroupCooldownHighest | boolean | true | Configures whether cooldowns are being matched to the highest cooldown within a cooldown group when true, or are matched to the current item or spell being used when false. Only used if MatchGroupCooldowns is enabled. | 
| LinkSpellAndItemCooldowns | boolean | true | Configures whether cooldown groups between items and spells are shared. Only used if MatchGroupCooldowns is enabled. | 
| EnableGlobalCooldowns | boolean | false | Configures whether or not using a spell or item should trigger a global cooldown. | 
| GlobalCooldownDuration | number | 1500 | Configures the duration (in milliseconds) which the global cooldown lasts. Only used if EnableGlobalCooldowns is enabled. | 
| MaxPlayerAutoTargetRadius | number | 15 | Configures the maximum distance a target is allowed to be from the player when auto targetting. | 
Loot
| Name | Type | Example | Description | 
|---|---|---|---|
| ItemDespawnTime | number | 15000 | Configures the time (in milliseconds) which it takes for loot and dropped items to despawn from the map. | 
| ItemOwnershipTime | number | 5000 | Configures the time (in milliseconds) which it takes for a dropped item to no longer be owned by the player that caused it to drop through either killing NPCs and Players or dropping it on the map. | 
| ShowUnownedItems | boolean | false | Configures whether everyone on the map can see items that they are not currently the owner of and not eligible to pick up. | 
| ConsolidateMapDrops | boolean | true | Configures whether dropping multiple of an item to the map at once consolidates the drops into a single object on the map if true, or if it drops multiple on the map at once if false. | 
| EnableLootWindow | boolean | true | Configures whether the loot window feature of the client is allowed to be active or not. | 
| MaximumLootWindowItems | number | 10 | Configures the maximum amount of items to be displayed on the client’s Loot Window. Only used if EnableLootWindow is enabled. | 
| MaximumLootWindowDistance | number | 3 | Configures the maximum amount of tiles around the player to search for loot with the Loot Window. Only used if EnableLootWindow is enabled. | 
Map
| Name | Type | Example | Description | 
|---|---|---|---|
| GameBorderStyle | number | 0 | Configures the method in which the camera is handled by the engine. 0 will use a seamless world and try to avoid showing areas with no maps in them. 1 will use a seamless world and not constrain the camera to the map view, centering the camera on the player at all times. 2 will not use a seamless world and show each map on its own as you traverse the world. | 
| Height | number | 26 | Configures the amount of tiles available on the Y (vertical) axis on each map. WARNING: This value can not be changed on the fly and will require you to delete your existing maps when changed! | 
| ItemAttributeRespawnTime | number | 15000 | Configures the amount of time (in milliseconds) it takes for items spawned through the Item Map Attribute to respawn. | 
| TileHeight | number | 32 | Configures the amount of pixels each map tile is on the Y (vertical) axis. | 
| TileWidth | number | 32 | Configures the amount of pixels each map tile is on the X (horizontal) axis. | 
| Width | number | 32 | Configures the amount of tiles available on the X (horizontal) axis on each map. WARNING: This value can not be changed on the fly and will require you to delete your existing maps when changed! | 
| ZDimensionVisible | boolean | false | Configures whether the Z-Dimension is enabled. See Z-Dimensions | 
NPC
| Name | Type | Example | Description | 
|---|---|---|---|
| AllowResetRadius | boolean | false | Configures whether NPCs will reset after being moved away from the initial point they were first attacked on or started attacking. | 
| ResetRadius | number | 8 | Configures the range (in tiles) in which an NPC is allowed to move from the initial point they were first attacked on or started attacking before resetting. | 
| AllowNewResetLocationBeforeFinish | boolean | false | Configures whether NPCs are allowed to obtain a new center point from which they have been pulled before having fully reset to the last. | 
| ResetVitalsAndStatusses | boolean | false | Configures whether NPCs will fully reset their vitals and statuses when resetting. | 
| ShowLevelByName | boolean | false | Configures whether NPCs’ level will be displayed in their overworld name label or not. | 
Party
| Name | Type | Example | Description | 
|---|---|---|---|
| MaximumMembers | number | 4 | Configures the maximum amount of party members allowed. | 
| InviteRange | number | 40 | Configures the range (in tiles) in which the player and the player they are attempting to invite to a party must reside within. | 
| SharedXpRange | number | 40 | Configures the range (in tiles) in which party members have to be for them to share experience on kills. | 
| NpcDeathCommonEventStartRange | number | 0 | Configures the range (in tiles) in which party members have to be for them to trigger Common Events from deaths caused by other party members. | 
Passability
| Name | Type | Example | Description | 
|---|---|---|---|
| Arena | boolean | false | Configures whether players can walk through eachother in Arena map types. | 
| Normal | boolean | false | Configures whether players can walk through eachother in Normal map types. | 
| Safe | boolean | true | Configures whether players can walk through eachother in Safe map types. | 
Player
| Name | Type | Example | Description | 
|---|---|---|---|
| ItemDropChance | number | 0 | Configures the chance (percentage) of when a player will drop items upon death. | 
| MaxBank | number | 100 | Configures the maximum amount of bank slots each player has. | 
| MaxCharacters | number | 1 | Configures the maximum amount of characters each user account can have. | 
| MaxInventory | number | 35 | Configures the maximum amount of inventory slots each player has. | 
| MaxLevel | number | 100 | Configures the maximum level a player character can reach. | 
| MaxSpells | number | 35 | Configures the maximum amount of spell slots each player has. | 
| MaxStat | number | 255 | Configures the maximum amount of stat points any given stat can have. | 
| RequestTimeout | number | 300000 | Configures the maximum amount of time (in milliseconds) a trade request can be left pending before cancelling it automatically. | 
| TradeRange | number | 6 | Configures the range (in tiles) in which the player and the player they are attempting to trade with must reside within. | 
| AllowCombatMovement | boolean | true | Configures whether entities can move or not while their attack timer goes to 0. | 
| ShowLevelByName | boolean | false | Configures whether players’ level will be displayed in their overworld name label or not. | 
SMTP
See Passwords
| Name | Type | Example | Description | 
|---|---|---|---|
| FromAddress | string | noreply@ascenciongamedev.com | Configures the address from which the server will send e-mails. | 
| FromName | string | Ascencion Game Development | Configures the name the server will use to identify itself as within e-mails. | 
| Host | string | smtp.myprovider.com | Configures the SMTP server the server will use to send out e-mails. | 
| Port | number | 587 | Configures the port number used to communicate with the SMTP server. | 
| UseSsl | boolean | true | Configures whether the SMTP server uses SSL. | 
| Username | string | myusername@myprovider.com | Configures the username used to authenticate with the SMTP server. | 
| Password | string | mypassword | Configures the password used to authenticate with the SMTP server. | 
Sprites
| Name | Type | Example | Description | 
|---|---|---|---|
| IdleFrames | number | 4 | Configures the amount of frames the idle animation sprite contains. | 
| NormalFrames | number | 4 | Configures the amount of frames the normal animation sprite contains. | 
| CastFrames | number | 4 | Configures the amount of frames the cast animation sprite contains. | 
| AttackFrames | number | 4 | Configures the amount of frames the attack animation sprite contains. | 
| ShootFrames | number | 4 | Configures the amount of frames the shoot attack animation sprite contains. | 
| WeaponFrames | number | 4 | Configures the amount of frames the weapon attack animation sprite contains. | 
| NormalSheetAttackFrame | number | 3 | Configures the animation from from the normal sheet to use for attacking when no animation sprites are available. | 
| NormalSheetDashFrame | number | 1 | Configures the animation from from the normal sheet to use for dashing when no animation sprites are available. | 
| MovingFrameDuration | number | 200 | Configures the time (in milliseconds) each movement frame is displayed before moving on to the next. | 
| IdleFrameDuration | number | 200 | Configures the time (in milliseconds) each idle frame is displayed before moving on to the next. | 
| TimeBeforeIdle | number | 4000 | Configures the time (in milliseconds) it takes after a player’s last action before the idle animation starts playing when available. |